Changes/Additions
-Added ability to manipulate mesh faces, edges, and vertices. Select the given tool, click at a spot, and use scroll wheel to move.
-Added sounds for mining different sizes, placing different sizes, manipulating meshes, and fall damage
-Added day/night cycle that also adjusts fog density
-Mining speed is now based on volume of object being mined between a minimum and maximum
-Mouse button can now be held down to continuously mine
-Modified world generation to have more extreme mountains
-Wrote brand new fog shader that encompasses only the player, making it look excellent in Photo Mode
-Going underground now darkens the sky and fog color rather than changes it.
-A very faint light now encompasses the player, allowing them to barely see a few feet in front of them going underground or during pitch black night.
-Changed the default Brush texture to now be a measuring grid. Larger outlines are 3ft distance, thinner outlines are 1ft distance. The smallest a player can move or place a brush is at 0.5ft distance.
-Loading screen now has a progress bar and the camera slowly spins
-Fixed "Ghost Brushes" that could appear when regenerating a chunk that was modified to have 0 brushes in it.
Controls
Playing
WASD/Arrow Keys - Move
Space/E - Jump
Esc - Quit
Mouse - Camera Movement
Left Click - Primary Action
Right Click - Secondary Action
Scrolling - Change Hotbar Position / Edit Mesh
Tab - Toggle Photo Mode
Photo Mode
Left Click Drag - Move Camera
Right Click Drag - Rotate Camera
Scrolling - Zoom in/out
Download
https://github.com/The64thGamer/Pneumagination/releases/tag/v0.12-alpha